Post by Layla Littlenymph on Mar 28, 2017 14:34:52 GMT -5
Today's patch will remove the Sugarsweet Summit event zone (Valentines), and introduce some minor content for Easter.
It is primarily a bug fix build that also streamlines the tutorial zones. This build will clear up many minor issues, and pave the way for a larger build to commence that will focus on changes to combat and character build/advancement.
The full patchnotes are posted below. If you have comments, questions, or suggestions for the V&H devs, please leave them on THIS thread at the V&H forum.
~LL
Patch 3.27.14
Easter eggs, bug fixes, and more! With this patch comes the removal of Sugarsweet Summit, but we've added Easter eggs to ease the pain of that loss. We've also done a major revamping on the tutorial zones, and have added a good many bug fixes to this build!
* Improvements
The Easter event is here!
Easter eggs have been added! For those of you who don't know, Easter eggs will be appearing in most combat zones. If you attack them, some free goodies will pop out. Happy hunting!
Easter NPCs have appeared near the event station in Ardent City. They will explain the Easter eggs in a bit more detail, and may reward some special treats.
We have added the following languages: Swedish, Italian, Spanish, and Turkish (*Please note: these languages are still in the BETA stage)
Grown herbs are now fully tradeable.
Boosted the chance for Repair Globules to drop.
Main quest arrows on the ground are now colored differently from side quest arrows.
Ethos Island Revamp
We have revamped the tutorial quest line. The entire Ethos story should be much smoother and easier to follow, with simpler, straight-forward quests, better quest tracking, and faster pacing. There has also been various cosmetic improvements to the tutorial zones, a few extra exciting moments added, trimmed dialog, and better level scaling.
Because of this, all of Ethos has been entirely reset for everyone. This means that any player can do the quest chain over again if they wish. To start, players can go back to Gilly Tunnel and talk with Winifred. Players who log out on patch day while in a tutorial zone will automatically be taken back to Gilly Tunnel. All others can talk with Patrick McIver on the northern side of Summer's Hollow.
IF, prior to this build, a player had started the tutorial, but not completed it, there will be a special quest that popups helping the player get back to Winifred as well giving them a small reward for the inconvenience. This is to help new players so they suddenly aren't incredibly disoriented. Any player that has fully completed the tutorial before this build will not get this special quest popup (but you can redo the tutorial and get all the free items again!).
Note: Bounty kill counts will not be reset. Also, the crafting tutorial quests have not been reset (this is for some internal reasons, but they will be reset at a later point).
* Bug Fixes
Fixed: Quest markers appear over the heads of enemies, bounties, and all manner of creatures who should not have them!
Fixed: in certain cases, text bubbles could appear out of nowhere.
Ardent Society Membership items are now bound-to-account.
Fixed: sometimes after reviving, characters would having sliding and glitchy movement for a few seconds.
Update Playstore Screenshots for French
Fixed: very rarely, the Unclaimed Items bag could not be opened.
Fixed: windows could sometimes be dragged entirely off-screen, blocking all control and requiring a relog to recover.
Fixed: if you move out of your house, it would incorrectly show a "Demoted" centerprint.
Fixed: Shelbie wouldn't take you out of the theater.
Fixed: sometimes non-human enemies would make human pain and death sounds (e.g. archery targets).
Fixed some weird dialog with Tully and Gantheo mold. This section should be clearer now that the player must defeat all bounties before progressing.
Fixed a missing planter edge in Ardent City.
Fixed some flying fish in Shiverspine.
Cille Spooner (Summer's Hollow tool vendor) now carries crafting and ranching tools.
Fixed some mentions of Bonbob Bazaar (for next year).
Fixed a stuck gouger in Lady's Lake.
Fixed a missing fish node in Greengate.
Fixed a torch in a hill in Ladys Lake.
Fixed it so the ice wizards in the Ruins of Mallok aren't screaming (audio)
.
Removed all mention of the Sufferin' Isles. Players no longer get a mysterious green tooth that is just trash.
Fixed several charters that were incorrectly guiding to Traders Path.
Supply chests now correctly say where they are from when using right click.
Fixed a tutorial message that showed the wrong picture of a mouse button.
Fixed an issue where the quest Scratcher Catcher could bug if the player waited a full day to turn it in.
Fixed: map markers for quest goals that tell you to kill a bounty weren't being shown.
Fixed Lapoose to not get stuck on barrels.
Ginny no longer says one of the weapons he gives is better than the others.
The quest 'Coruscan Assault' should now correctly track.
The quest Hidden Offspring now tracks on the map.
Fixed: Voice Volume now affects most generic NPC greetings.
Fixed: a stack of two items could sometimes be equipped.
Updated the quest text in the quest 'Rooting Rasmus' to be clear that if a player somehow loses the potion or the ingredients, they will need to collect them again and have Renata make another potion.
Fixed: Name Tag Enemies is now respected, even when a bounty is the goal of a quest.
* For Tablet
Fixed: The Mute button would make sound very quiet, but did not completely mute it.
Fixed: during dialogue, NPC animations would sometime briefly glitch.
Equipment window will now close when using a quest item.
Fixed: make notifications when trying to mount clearer
Fixed: quest rewards with long names would get cut off at the end.
Fixed: containers with multiple items (such as loose rubble) would not allow you to take items normally.
* Misc
Sugarsweet Summit has been removed
It is primarily a bug fix build that also streamlines the tutorial zones. This build will clear up many minor issues, and pave the way for a larger build to commence that will focus on changes to combat and character build/advancement.
The full patchnotes are posted below. If you have comments, questions, or suggestions for the V&H devs, please leave them on THIS thread at the V&H forum.
~LL
Patch 3.27.14
Easter eggs, bug fixes, and more! With this patch comes the removal of Sugarsweet Summit, but we've added Easter eggs to ease the pain of that loss. We've also done a major revamping on the tutorial zones, and have added a good many bug fixes to this build!
* Improvements
The Easter event is here!
Easter eggs have been added! For those of you who don't know, Easter eggs will be appearing in most combat zones. If you attack them, some free goodies will pop out. Happy hunting!
Easter NPCs have appeared near the event station in Ardent City. They will explain the Easter eggs in a bit more detail, and may reward some special treats.
We have added the following languages: Swedish, Italian, Spanish, and Turkish (*Please note: these languages are still in the BETA stage)
Grown herbs are now fully tradeable.
Boosted the chance for Repair Globules to drop.
Main quest arrows on the ground are now colored differently from side quest arrows.
Ethos Island Revamp
We have revamped the tutorial quest line. The entire Ethos story should be much smoother and easier to follow, with simpler, straight-forward quests, better quest tracking, and faster pacing. There has also been various cosmetic improvements to the tutorial zones, a few extra exciting moments added, trimmed dialog, and better level scaling.
Because of this, all of Ethos has been entirely reset for everyone. This means that any player can do the quest chain over again if they wish. To start, players can go back to Gilly Tunnel and talk with Winifred. Players who log out on patch day while in a tutorial zone will automatically be taken back to Gilly Tunnel. All others can talk with Patrick McIver on the northern side of Summer's Hollow.
IF, prior to this build, a player had started the tutorial, but not completed it, there will be a special quest that popups helping the player get back to Winifred as well giving them a small reward for the inconvenience. This is to help new players so they suddenly aren't incredibly disoriented. Any player that has fully completed the tutorial before this build will not get this special quest popup (but you can redo the tutorial and get all the free items again!).
Note: Bounty kill counts will not be reset. Also, the crafting tutorial quests have not been reset (this is for some internal reasons, but they will be reset at a later point).
* Bug Fixes
Fixed: Quest markers appear over the heads of enemies, bounties, and all manner of creatures who should not have them!
Fixed: in certain cases, text bubbles could appear out of nowhere.
Ardent Society Membership items are now bound-to-account.
Fixed: sometimes after reviving, characters would having sliding and glitchy movement for a few seconds.
Update Playstore Screenshots for French
Fixed: very rarely, the Unclaimed Items bag could not be opened.
Fixed: windows could sometimes be dragged entirely off-screen, blocking all control and requiring a relog to recover.
Fixed: if you move out of your house, it would incorrectly show a "Demoted" centerprint.
Fixed: Shelbie wouldn't take you out of the theater.
Fixed: sometimes non-human enemies would make human pain and death sounds (e.g. archery targets).
Fixed some weird dialog with Tully and Gantheo mold. This section should be clearer now that the player must defeat all bounties before progressing.
Fixed a missing planter edge in Ardent City.
Fixed some flying fish in Shiverspine.
Cille Spooner (Summer's Hollow tool vendor) now carries crafting and ranching tools.
Fixed some mentions of Bonbob Bazaar (for next year).
Fixed a stuck gouger in Lady's Lake.
Fixed a missing fish node in Greengate.
Fixed a torch in a hill in Ladys Lake.
Fixed it so the ice wizards in the Ruins of Mallok aren't screaming (audio)
.
Removed all mention of the Sufferin' Isles. Players no longer get a mysterious green tooth that is just trash.
Fixed several charters that were incorrectly guiding to Traders Path.
Supply chests now correctly say where they are from when using right click.
Fixed a tutorial message that showed the wrong picture of a mouse button.
Fixed an issue where the quest Scratcher Catcher could bug if the player waited a full day to turn it in.
Fixed: map markers for quest goals that tell you to kill a bounty weren't being shown.
Fixed Lapoose to not get stuck on barrels.
Ginny no longer says one of the weapons he gives is better than the others.
The quest 'Coruscan Assault' should now correctly track.
The quest Hidden Offspring now tracks on the map.
Fixed: Voice Volume now affects most generic NPC greetings.
Fixed: a stack of two items could sometimes be equipped.
Updated the quest text in the quest 'Rooting Rasmus' to be clear that if a player somehow loses the potion or the ingredients, they will need to collect them again and have Renata make another potion.
Fixed: Name Tag Enemies is now respected, even when a bounty is the goal of a quest.
* For Tablet
Fixed: The Mute button would make sound very quiet, but did not completely mute it.
Fixed: during dialogue, NPC animations would sometime briefly glitch.
Equipment window will now close when using a quest item.
Fixed: make notifications when trying to mount clearer
Fixed: quest rewards with long names would get cut off at the end.
Fixed: containers with multiple items (such as loose rubble) would not allow you to take items normally.
* Misc
Sugarsweet Summit has been removed