Post by Layla Littlenymph on Sept 10, 2016 15:23:07 GMT -5
Lots to go over in this build. In addition to a host of bug fixes and improvements, we also have some new features such as mounts coming into the game, as well as the annual Fall Equinox event that goes live with this build.
Complete patch notes with illustrations and community feedback can be found HERE.
See below for a summary.
Patchnotes 3.20.10 Wednesday 7. Sept.2016
Patch 3.20.10
What is that strange sound? Could it be...the whinny of a horse? It is!!!
Mounts have, at long last, galloped into Villagers & Heroes! And they brought Equinox with them! And countless bug fixes! And a slew of other exciting new features and improvements to the game!
Happy Last Days of Summer, Everyone! We hope you will all enjoy this hefty build.
Improvements
We have finally added Mounts! Players will now have the ability to access ride-able mounts. Mounts are special animals that can be ridden as a form of incredibly fast transportation, not to mention they look rather cool and are just plain fun to ride!
All mounts come with a default move speed of 165%. This will set a players move speed to 165%, it cannot be boosted by any current in game effects.
All mounts are permanent unlocks. The mount 'item' is a consumable, that once used will add that mount to your collection which will make it accessible forever.
Mounts are character bound. Once unlocked, only that specific character will have access to the mount.
Mounts can only be ridden while not in combat.
The Golden Bridle: This is a new shop item that will boost mounted speed to 185%. This item is a consumable, that once used will be character bound, lasts forever, and increases the speed on any mount you choose to ride. The Golden Bridle will be priced at 500 crowns.
There are five unique mounts:
The Grey Steed: 175 crowns
The Bay Horse: 225 crowns
The Nightmare: 350 crowns
The Grey Wolf: 350 crowns
The White Stallion: Can be found in Chests of the Red Darrig.
Equinox Has Arrived! The blazing sands of The Oases of Anuk ' Amon, a special event zone for players of any level where delicious challenges, fantastic rewards, and much camaraderie abound, has descended upon The Seven Realms!
All players have the opportunity to earn a special Equinox mount - 'The Sand Stallion!'
All players have the opportunity to earn the exotic new outfit, 'Arabian Knight!'
All players have the opportunity to earn six new Equinox-only outfit accessories!
New players now move 20% faster on foot.
We have made some exciting new changes to Gilly's Tunnel and Summer's Hollow -- A new combat hot spot! A completely re-designed portion of the zone! Less talk, more action, and a much smoother flow to the starter quests in general!
Dialogue has been shortened, some npc's have been re-located or removed altogether, and some quest goals have also been removed.
The 'backstage area' of the theater has had a cosmetic makeover, and you'll also find some lively new action there! (Beware of Crazed Actors.)
We have added a new version of gardening water to the item shop: 'The Ancient Zharim Pitcher!' This very special magical item will water your entire garden in a single action at the rate of Zharim water. There is also the "Bountiful Watering Pitcher" which waters the entire garden at the normal watering rate. It can be found from lucky cards, daily login bonuses, or Red Darrig Chests.
We've added new versions of Elixirs of Nurturing that have a 15 minute duration instead of 1 hour.
We fixed some issues with lucky potions, and lucky finds in general. There was some confusion in how the information was displayed to the player regarding the stat of "Mega Loot" which was not fully accurate. We have cleaned this up so it is accurate, as well as made a few other improvements. Players may notice their Mega Loot chance appearing to drop in the stat window, but it in fact is now just being displayed correctly, whereas before it was not.
In addition to the changes in the system, we have also boosted the effectiveness of the item store item, "Elixir of Luck" by about 2.3x.
We have added new 'Social Boosters.' These items will boost you, and every single player within range of you, whether that be 2 people, or 100. There is both a hero version, and a villager version. Each type gives a variety of bonuses, including XP gains, armor, damage, lucky find, supply find, and more. Each item can be used one time, will last for 20 minutes, and cost 60 crowns.
We removed rare supplies from Gambling chests. We have added: Crystal of the Benevolent Hero, Crystal of the Benevolent Villager, Bountiful Watering Pitcher, and Ancient Zharim Pitcher.
We have made it so the quantity of Red Doubloons found is much greater if you find them in a chest.
If the game detects severe internet problems (for example, extremely long latencies or high packet loss rates), an icon will be shown prompting the player to check their connection.
Improved Sounds:
Improved sounds for humans in the game, including male and female, player and not player.
Made it so that during combat, the grunts and pains don't play quite as often.
We made it so enemy alerts play on target player only. This will make it so players hear the sound when they are suppose to, and know when they are under attack.
Monsters who are NPCs now play a sound matching their race
Vendors now verbally greet the player
Special offers for new characters are now supported on PC! (Class Upgrade offers which contain a variety of boosts and unique outfits)
Bug Fixes
Numerous tweaks were made to make tutorial popups better.
Fixed: "Your kennel is full" message was changed to, "You cannot have more than 20 animals" to be more clear.
Show icon when new talent points are available to make it easier to notice.
Fixed: Ridgeline Gouger charter in Addicts Ascent
Fixed some invisible fishing spots in Crystal Quarry.
Fixed an issue with Removing Malog quest.
Fixed some bad lighting in Cook Village.
Fixed: Always allow a player to login, even when they are supposedly already logged in
Made the Font larger in Quest Conversations with NPCs
Fixed a weird movement spot in Ardent Castle Courtyard
Fixed an issue where some bounties in Wizard Dorm were moving weirdly.
Fixed an issue where players could use water gauntlets to move NPCs around.
Fixed the oddly moving guard in Lady's Lake
Fixed it so bug nodes in Mino Labs and Lair drop all kinds of bugs.
Fixed underground mob in Badlands
Fixed a dead spot in Undercroft.
Gonzo is backed to his old self, and no longer a bounty.
Fixed Typo: a letter her from Rhyming Rowena
Fixed it so players can't fall beneath the dock near Dermot in Bearhold.
Made Maiden a little less bright.
Fixed the gathering area in Priest's Chambers to not be really dark.
Fixed: tags show instead of bullets
Fixed a stuck rock in Marigold.
Fixed a stuck location in Sapphira's Lament
Fixed a typo, Nuala, Fortunately.
Fixed a case where the quest, "A Cure for Chaos" could get stuck if somehow you broke dialogue from Samuel after giving him the wings.
Fixed an issue that made Steelforged Torc and Spellweavers Tailoring boost read "50%%"
Because of the recent changes with COG distributors, we have made a few balancing tweaks to supply rates. Mostly, this is a slightly lowered amount of free daily supplies. The chance to find rare supplies while gathering has been very slightly tweaked as well.
Fixed the "Meeting COG quest" to work again
Removed mention of chicken zogs
Fixed an issue where some hobgoblins wouldn't die.
Fixed a case where a wilted gallyfern frond kept from a previous rebirth could bug out the next play through.
Fixed a weird terrain glitch that could get players stuck in Addicts Ascent.
We cleaned up some slightly misleading text concerning move speeds. Some effects and talents listed the movement bonus as a percent, when it was in fact a point boost. These have all been fixed.
Fixed an issue that made the uncommon and rare supply distributors not have names or a marker over their head.
We fixed a few typos and misleading texts concerning Chests of the Red Darrig
Fixed some outfits that made accidental mention of Flynn McRufus in their description.
Fixed: small area of dead space just above center bar (couldn't click through it, drag under it, etc.).
"Spirit Essence" option is no longer shown in options (since it no longer does anything).
Fixed: getting stuck while loading to character select. This has the side-effect of making two stats in Character Details become Unknown again.
Fixed it so some low level elder bosses are now listed as elder bosses in the bounty journal.
Fixed foretelling robe with Rickardi and only one cloth
Fixed it so gathering water doesn't tick down Cornucopia charges.
Made Contagion's skeletal hands a bit smaller.
Fixed: using a feat when you do not have enough spirit no longer turns off auto-attack.
Fixed: typo in tool tip
Improved the goblin noises in Gilly Tunnel.
Chauncey and Hugo both grew hair. Chauncey and Rhoda both got a tan.
Minor: fixed small character oscillations when strafing.
Moved some skitters away from the portal in Cronk.
Moved some skitters away from Rosemunda.
Fixed an issue with the quest "Fairy Ecology". Any player who was bugged with this quest may need to kill a few more of each monster to make sure they are done with all of the goals.
Fixed an issue where Tufts of Boar fur for Nadia would keep dropping after the quest was over.
Fixed: Item expiration not working correctly - this was sometimes causing feats to disappear
Minor: show a popup explaining the Grace of Celestia boost when players receive it from Mayor Gummel.
Fixed: animations would got stuck in certain cases such as petting sheep.
Fixed it so Rhoda only does the salsa dance.
Fixed: enemies would sometimes not give normal (non-bounty) XP.
Fixed: items sellable for Red Darrig coins would stack with ones that weren't, increasing or losing the coin value.
Fixed a few issues with the Liches in Maldwyn's tomb: We removed the phylactery mechanic. While interesting, the mechanic had several bugs and caused some weirdness. Liches now just cast fire spells and die when you kill them. We also fixed some animation glitches that made the liches look funny, as well as a floating sword hovering beneath them. All of these fixes combine should make it so Liches don't go Aegis all the time.
We made damage over time effects (from Spider and Rat poisons) do less damage in the tutorial zones.
Fixed some issues in Dagmar fields that might increase FPS for lower end systems.
We updated several spell, feat, and talent icons across all classes (updating older icons and removing a few of the more graphic icons).
We made some changes to a few movement speed modifiers to balance with mounts:
Elixirs of Speed (Item Shop): removed from the shop, lucky cards, daily login bonus, and Chests of the Red Darrig. Players will still keep whatever they have however the item will remain unchanged.
Fleetindra: Movement bonus was reduced to 15% (from 30%), but now also affects mounted speed. Now only works outside of combat.
Light Footed (House Buff): Now only works outside of combat. Now also boosts mounted speed.
Celestia's Swiftness (Spirit Essence): Reduced from 15% to 10%. Now also affects mounted speed.
Vengeful Dash (Wobbles Remedy): Reduced from 25% to 15%. Now also affects mounted speed. Only works outside of combat.
Fixed: player can sometimes oscillate and jump about while teleporting.
Fixed a rock that could get you stuck in Marigold Harbor.
Fixed a Stamina plant that was hard to reach in Bevyn's Coille.
Fixed a bad fruit tree in Goldenvale.
Fixed it so repair globules have tooltips again.
Fixed it so rebirth's don't reset your zog redemption.
Fixed it so Lunar Horn doesn't drop unless the player is on the quest.
Fixed the quest "Pigment Mixer" to correctly say 'four'.
Fixed it so the quest Crystalgestion correctly tracks back to Yori.
Fixed an issue that caused fireball to do less damage than intended.
Fixed an issue that made later versions of Mayor Gummel bounce around.
Fixed some quest text in the 'Meeting Cog' quest that may have mislead players as to what to do.
Fixed the vendor window to now correctly display certain text tags.
New: Informative loading screens
The zone-based loading screens have been replaced with a selection of polished, informative screens showcasing game features and providing tips and tricks.
New: Mail
You can now send mail to other players, providing a way to send messages and transfer/trade items.
The Mail window is added in place of the System window which is now removed.
New: Parties
You can now party up with other players to see them on the map and share XP rewards. This works seamlessly with the PC version.
When in a party, you can see the names and health of other party members on the HUD.
Updated: Better HUD
Bars and talent buttons are now always visible by default.
XP bar now fills the entire width of the screen, making it easier to see XP progress. Newly gained XP is also in a different color so you can see how much XP you just got.
Health and Spirit bars are redesigned to be clearer and look better.
There is now a level indicator directly on the HUD.
There is now visual feedback for being low on health.
There is now visual feedback for activating feats.
Added a mount button.
Action button has new icons, is larger, and is redesigned to look clearer.
General HUD fixes and improvements.
Updated: Better NPC dialogue UI
When talking to NPCs, the camera now zooms in on the NPC - showing the character you are talking to better, and providing a better UI for reading/selecting replies.
NPCs now have animations during dialogue.
Other mobile fixes and improvements
Fixed: No notification was shown when harvesting, and twice too many messages were shown when gathering from animals.
Vendor slider is now weighted towards the low end, making it much easier to select an exact number of items to buy or sell.
After creating a character, they are selected by default on the Character Se
Quest exclamations are now shown at a further distance to make them easier to find.
'Experience gained' notifications now show your level.
Notifications are no longer covered by gathering/crafting/consumable progress bars.
When whispering to another player, you now see who you whispered to in the chat log.
Made some minor tweaks and fixes for tutorial popups.
Fixed misalignment for popup arrows.
Increased time that chats are shown on game screen.
If a container only has one item, pick it up right away instead of showing container window.
Added support for resetting your account's password.
Fixed minor misalignment between HUD chat arrow and bubble.
Fixed issue preventing resurrect potions from being bought on the death screen.
Notification icon is now shown over shop button when there is a new sale or offer.
Show icon when new talent points are available to make it easier to notice.
Fixed: Sometimes keyboard would cover bottom of chat list.
Minor fixes and polish to chat screen.
Window close button is now an X rather than a down arrow.
Fixed: "Whisper to" and action button didn't set up whisper correctly.
Don't show "Keyboard controls must be reset" on tablet.
Tapping-and-holding a button with a menu (such as feat buttons on the HUD) will now show the menu immediately when having held down for long enough, rather than require you to let go.
Preview button in the item shop is now 50% invisible when there is no preview, for clarity.
Misc.
We have removed Celestia's Helm and Boots from the item shop, as well as the Celestia's Helm starter offer
Mobile
Complete patch notes with illustrations and community feedback can be found HERE.
See below for a summary.
Patchnotes 3.20.10 Wednesday 7. Sept.2016
Patch 3.20.10
What is that strange sound? Could it be...the whinny of a horse? It is!!!
Mounts have, at long last, galloped into Villagers & Heroes! And they brought Equinox with them! And countless bug fixes! And a slew of other exciting new features and improvements to the game!
Happy Last Days of Summer, Everyone! We hope you will all enjoy this hefty build.
Improvements
We have finally added Mounts! Players will now have the ability to access ride-able mounts. Mounts are special animals that can be ridden as a form of incredibly fast transportation, not to mention they look rather cool and are just plain fun to ride!
All mounts come with a default move speed of 165%. This will set a players move speed to 165%, it cannot be boosted by any current in game effects.
All mounts are permanent unlocks. The mount 'item' is a consumable, that once used will add that mount to your collection which will make it accessible forever.
Mounts are character bound. Once unlocked, only that specific character will have access to the mount.
Mounts can only be ridden while not in combat.
The Golden Bridle: This is a new shop item that will boost mounted speed to 185%. This item is a consumable, that once used will be character bound, lasts forever, and increases the speed on any mount you choose to ride. The Golden Bridle will be priced at 500 crowns.
There are five unique mounts:
The Grey Steed: 175 crowns
The Bay Horse: 225 crowns
The Nightmare: 350 crowns
The Grey Wolf: 350 crowns
The White Stallion: Can be found in Chests of the Red Darrig.
Equinox Has Arrived! The blazing sands of The Oases of Anuk ' Amon, a special event zone for players of any level where delicious challenges, fantastic rewards, and much camaraderie abound, has descended upon The Seven Realms!
All players have the opportunity to earn a special Equinox mount - 'The Sand Stallion!'
All players have the opportunity to earn the exotic new outfit, 'Arabian Knight!'
All players have the opportunity to earn six new Equinox-only outfit accessories!
New players now move 20% faster on foot.
We have made some exciting new changes to Gilly's Tunnel and Summer's Hollow -- A new combat hot spot! A completely re-designed portion of the zone! Less talk, more action, and a much smoother flow to the starter quests in general!
Dialogue has been shortened, some npc's have been re-located or removed altogether, and some quest goals have also been removed.
The 'backstage area' of the theater has had a cosmetic makeover, and you'll also find some lively new action there! (Beware of Crazed Actors.)
We have added a new version of gardening water to the item shop: 'The Ancient Zharim Pitcher!' This very special magical item will water your entire garden in a single action at the rate of Zharim water. There is also the "Bountiful Watering Pitcher" which waters the entire garden at the normal watering rate. It can be found from lucky cards, daily login bonuses, or Red Darrig Chests.
We've added new versions of Elixirs of Nurturing that have a 15 minute duration instead of 1 hour.
We fixed some issues with lucky potions, and lucky finds in general. There was some confusion in how the information was displayed to the player regarding the stat of "Mega Loot" which was not fully accurate. We have cleaned this up so it is accurate, as well as made a few other improvements. Players may notice their Mega Loot chance appearing to drop in the stat window, but it in fact is now just being displayed correctly, whereas before it was not.
In addition to the changes in the system, we have also boosted the effectiveness of the item store item, "Elixir of Luck" by about 2.3x.
We have added new 'Social Boosters.' These items will boost you, and every single player within range of you, whether that be 2 people, or 100. There is both a hero version, and a villager version. Each type gives a variety of bonuses, including XP gains, armor, damage, lucky find, supply find, and more. Each item can be used one time, will last for 20 minutes, and cost 60 crowns.
We removed rare supplies from Gambling chests. We have added: Crystal of the Benevolent Hero, Crystal of the Benevolent Villager, Bountiful Watering Pitcher, and Ancient Zharim Pitcher.
We have made it so the quantity of Red Doubloons found is much greater if you find them in a chest.
If the game detects severe internet problems (for example, extremely long latencies or high packet loss rates), an icon will be shown prompting the player to check their connection.
Improved Sounds:
Improved sounds for humans in the game, including male and female, player and not player.
Made it so that during combat, the grunts and pains don't play quite as often.
We made it so enemy alerts play on target player only. This will make it so players hear the sound when they are suppose to, and know when they are under attack.
Monsters who are NPCs now play a sound matching their race
Vendors now verbally greet the player
Special offers for new characters are now supported on PC! (Class Upgrade offers which contain a variety of boosts and unique outfits)
Bug Fixes
Numerous tweaks were made to make tutorial popups better.
Fixed: "Your kennel is full" message was changed to, "You cannot have more than 20 animals" to be more clear.
Show icon when new talent points are available to make it easier to notice.
Fixed: Ridgeline Gouger charter in Addicts Ascent
Fixed some invisible fishing spots in Crystal Quarry.
Fixed an issue with Removing Malog quest.
Fixed some bad lighting in Cook Village.
Fixed: Always allow a player to login, even when they are supposedly already logged in
Made the Font larger in Quest Conversations with NPCs
Fixed a weird movement spot in Ardent Castle Courtyard
Fixed an issue where some bounties in Wizard Dorm were moving weirdly.
Fixed an issue where players could use water gauntlets to move NPCs around.
Fixed the oddly moving guard in Lady's Lake
Fixed it so bug nodes in Mino Labs and Lair drop all kinds of bugs.
Fixed underground mob in Badlands
Fixed a dead spot in Undercroft.
Gonzo is backed to his old self, and no longer a bounty.
Fixed Typo: a letter her from Rhyming Rowena
Fixed it so players can't fall beneath the dock near Dermot in Bearhold.
Made Maiden a little less bright.
Fixed the gathering area in Priest's Chambers to not be really dark.
Fixed: tags show instead of bullets
Fixed a stuck rock in Marigold.
Fixed a stuck location in Sapphira's Lament
Fixed a typo, Nuala, Fortunately.
Fixed a case where the quest, "A Cure for Chaos" could get stuck if somehow you broke dialogue from Samuel after giving him the wings.
Fixed an issue that made Steelforged Torc and Spellweavers Tailoring boost read "50%%"
Because of the recent changes with COG distributors, we have made a few balancing tweaks to supply rates. Mostly, this is a slightly lowered amount of free daily supplies. The chance to find rare supplies while gathering has been very slightly tweaked as well.
Fixed the "Meeting COG quest" to work again
Removed mention of chicken zogs
Fixed an issue where some hobgoblins wouldn't die.
Fixed a case where a wilted gallyfern frond kept from a previous rebirth could bug out the next play through.
Fixed a weird terrain glitch that could get players stuck in Addicts Ascent.
We cleaned up some slightly misleading text concerning move speeds. Some effects and talents listed the movement bonus as a percent, when it was in fact a point boost. These have all been fixed.
Fixed an issue that made the uncommon and rare supply distributors not have names or a marker over their head.
We fixed a few typos and misleading texts concerning Chests of the Red Darrig
Fixed some outfits that made accidental mention of Flynn McRufus in their description.
Fixed: small area of dead space just above center bar (couldn't click through it, drag under it, etc.).
"Spirit Essence" option is no longer shown in options (since it no longer does anything).
Fixed: getting stuck while loading to character select. This has the side-effect of making two stats in Character Details become Unknown again.
Fixed it so some low level elder bosses are now listed as elder bosses in the bounty journal.
Fixed foretelling robe with Rickardi and only one cloth
Fixed it so gathering water doesn't tick down Cornucopia charges.
Made Contagion's skeletal hands a bit smaller.
Fixed: using a feat when you do not have enough spirit no longer turns off auto-attack.
Fixed: typo in tool tip
Improved the goblin noises in Gilly Tunnel.
Chauncey and Hugo both grew hair. Chauncey and Rhoda both got a tan.
Minor: fixed small character oscillations when strafing.
Moved some skitters away from the portal in Cronk.
Moved some skitters away from Rosemunda.
Fixed an issue with the quest "Fairy Ecology". Any player who was bugged with this quest may need to kill a few more of each monster to make sure they are done with all of the goals.
Fixed an issue where Tufts of Boar fur for Nadia would keep dropping after the quest was over.
Fixed: Item expiration not working correctly - this was sometimes causing feats to disappear
Minor: show a popup explaining the Grace of Celestia boost when players receive it from Mayor Gummel.
Fixed: animations would got stuck in certain cases such as petting sheep.
Fixed it so Rhoda only does the salsa dance.
Fixed: enemies would sometimes not give normal (non-bounty) XP.
Fixed: items sellable for Red Darrig coins would stack with ones that weren't, increasing or losing the coin value.
Fixed a few issues with the Liches in Maldwyn's tomb: We removed the phylactery mechanic. While interesting, the mechanic had several bugs and caused some weirdness. Liches now just cast fire spells and die when you kill them. We also fixed some animation glitches that made the liches look funny, as well as a floating sword hovering beneath them. All of these fixes combine should make it so Liches don't go Aegis all the time.
We made damage over time effects (from Spider and Rat poisons) do less damage in the tutorial zones.
Fixed some issues in Dagmar fields that might increase FPS for lower end systems.
We updated several spell, feat, and talent icons across all classes (updating older icons and removing a few of the more graphic icons).
We made some changes to a few movement speed modifiers to balance with mounts:
Elixirs of Speed (Item Shop): removed from the shop, lucky cards, daily login bonus, and Chests of the Red Darrig. Players will still keep whatever they have however the item will remain unchanged.
Fleetindra: Movement bonus was reduced to 15% (from 30%), but now also affects mounted speed. Now only works outside of combat.
Light Footed (House Buff): Now only works outside of combat. Now also boosts mounted speed.
Celestia's Swiftness (Spirit Essence): Reduced from 15% to 10%. Now also affects mounted speed.
Vengeful Dash (Wobbles Remedy): Reduced from 25% to 15%. Now also affects mounted speed. Only works outside of combat.
Fixed: player can sometimes oscillate and jump about while teleporting.
Fixed a rock that could get you stuck in Marigold Harbor.
Fixed a Stamina plant that was hard to reach in Bevyn's Coille.
Fixed a bad fruit tree in Goldenvale.
Fixed it so repair globules have tooltips again.
Fixed it so rebirth's don't reset your zog redemption.
Fixed it so Lunar Horn doesn't drop unless the player is on the quest.
Fixed the quest "Pigment Mixer" to correctly say 'four'.
Fixed it so the quest Crystalgestion correctly tracks back to Yori.
Fixed an issue that caused fireball to do less damage than intended.
Fixed an issue that made later versions of Mayor Gummel bounce around.
Fixed some quest text in the 'Meeting Cog' quest that may have mislead players as to what to do.
Fixed the vendor window to now correctly display certain text tags.
New: Informative loading screens
The zone-based loading screens have been replaced with a selection of polished, informative screens showcasing game features and providing tips and tricks.
New: Mail
You can now send mail to other players, providing a way to send messages and transfer/trade items.
The Mail window is added in place of the System window which is now removed.
New: Parties
You can now party up with other players to see them on the map and share XP rewards. This works seamlessly with the PC version.
When in a party, you can see the names and health of other party members on the HUD.
Updated: Better HUD
Bars and talent buttons are now always visible by default.
XP bar now fills the entire width of the screen, making it easier to see XP progress. Newly gained XP is also in a different color so you can see how much XP you just got.
Health and Spirit bars are redesigned to be clearer and look better.
There is now a level indicator directly on the HUD.
There is now visual feedback for being low on health.
There is now visual feedback for activating feats.
Added a mount button.
Action button has new icons, is larger, and is redesigned to look clearer.
General HUD fixes and improvements.
Updated: Better NPC dialogue UI
When talking to NPCs, the camera now zooms in on the NPC - showing the character you are talking to better, and providing a better UI for reading/selecting replies.
NPCs now have animations during dialogue.
Other mobile fixes and improvements
Fixed: No notification was shown when harvesting, and twice too many messages were shown when gathering from animals.
Vendor slider is now weighted towards the low end, making it much easier to select an exact number of items to buy or sell.
After creating a character, they are selected by default on the Character Se
Quest exclamations are now shown at a further distance to make them easier to find.
'Experience gained' notifications now show your level.
Notifications are no longer covered by gathering/crafting/consumable progress bars.
When whispering to another player, you now see who you whispered to in the chat log.
Made some minor tweaks and fixes for tutorial popups.
Fixed misalignment for popup arrows.
Increased time that chats are shown on game screen.
If a container only has one item, pick it up right away instead of showing container window.
Added support for resetting your account's password.
Fixed minor misalignment between HUD chat arrow and bubble.
Fixed issue preventing resurrect potions from being bought on the death screen.
Notification icon is now shown over shop button when there is a new sale or offer.
Show icon when new talent points are available to make it easier to notice.
Fixed: Sometimes keyboard would cover bottom of chat list.
Minor fixes and polish to chat screen.
Window close button is now an X rather than a down arrow.
Fixed: "Whisper to" and action button didn't set up whisper correctly.
Don't show "Keyboard controls must be reset" on tablet.
Tapping-and-holding a button with a menu (such as feat buttons on the HUD) will now show the menu immediately when having held down for long enough, rather than require you to let go.
Preview button in the item shop is now 50% invisible when there is no preview, for clarity.
Misc.
We have removed Celestia's Helm and Boots from the item shop, as well as the Celestia's Helm starter offer
Mobile