Post by Layla Littlenymph on Jan 7, 2016 15:23:23 GMT -5
Goodbye Grinchta:
Tiberius informs us the latest Patch from V&H brings some much needed bug fixes, and a send off for one of the games most loved/hated villains.
Full patch notes below. Original story, with player commentary, can be found here
~LL
English Patchnotes 3.10.4 - Wednesday January 6 2016
This is a small bug fix/improvements patch, which also includes the removal of Grinchta's Lair.
Bevyn's Coille Balance and Fixes
• Lowered health of Coille monsters by 15%-20%
• Lowered Trow Poison to 30 seconds and lowered it's damage amount by 33%. However, since the duration was reduced by 50% and the damage reduced by only 33%, the amount of damage done per tick will increase. Trow's still can only poison once ever 60 seconds (so there is now a 30 second safety window).
• Lowered the stun of Bog Lizards from 6 seconds to 4 seconds.
• Lowered the stun times of Forest Trolls from 8 seconds to 6 seconds.
• The daily "Threat to the Coille" now gives 3 Lampkin Totems instead of 1.
• The leaves of the big trees in Bevyn's Coille can no longer be collided with (players can't get stuck in them anymore).
Bug Fixes
• Fixed: stocking a village gather station would not appear to have any effect until you closed and opened the window.
• Quest Tracker count was sometimes off by one
• Fixed: Golem Lord Orger and Golem Lord Vash had really low hitpoints.
• Fixed: The pencil/paper sound with every gather is irritating. It also happens every time on the zone loading screen.
• Fixed issue causing generic objects (such as crafting stations, gather nodes, etc.) to have black nametags instead of white.
• Fixed bug causing subscription tooltip to not appear right and cause exception spam.
Changes
• We added a fancy new hand-drawn video for new players when they first enter Ethos Island! This takes the place of the flyby it would show previously.
• The camera was improved so that it does not jitter, it will rarely penetrate a wall, and it moves more smoothly now.
• NPCs with quests, COG supplies, and other NPCs with exclamations now have yellow name tag.
• Fixed some misspellings of Dijarra after complaints (threats, actually) from Dijarra
• Re-adjusted Rebirth XP Bonus Rates. NOTE: Since the patch has come out we have heard feedback and decided to rollback some of the changes. See Diet's post here for more information: (https://forum.villagersandheroes.com...l=1#post121597)
• Christmas Calendar is now turned off.
Misc.
Grinchta's Lair has been removed, and with it all Christmas accessories.
An added note of interest:
"Grinchta's Lair has been removed, and with it all Christmas accessories."
This last item on the list represents a change in how event items are treated, and will be applied to ALL event zones in the future. Grinchta's Lair was simply the first zone in which this policy takes effect.
From this point forward, all forms of unspent event currency will vanish from inventory when the event closes.
In most events there are two two forms of event currency.
1. Vendor exchange currency takes the form of an item that can be directly exchanged with vendors found within the event zone. The item has an assigned value and is traded (spent) in the same manner as game coin.
2. Collectible currency takes the form of items which form part of a greater collection which can be redeemed, once complete, with a collector in the event zone.
Event currency can no longer be carried over in your inventory from year to year. This includes collections which you may have completed, but have not redeemed.
This change only applies to forms of currency. Items which are won or purchased from event vendors are permanent. Timed buffs which are obtained in the same manner will remain in your inventory until their timer expires.
~LL
Tiberius informs us the latest Patch from V&H brings some much needed bug fixes, and a send off for one of the games most loved/hated villains.
Full patch notes below. Original story, with player commentary, can be found here
~LL
English Patchnotes 3.10.4 - Wednesday January 6 2016
This is a small bug fix/improvements patch, which also includes the removal of Grinchta's Lair.
Bevyn's Coille Balance and Fixes
• Lowered health of Coille monsters by 15%-20%
• Lowered Trow Poison to 30 seconds and lowered it's damage amount by 33%. However, since the duration was reduced by 50% and the damage reduced by only 33%, the amount of damage done per tick will increase. Trow's still can only poison once ever 60 seconds (so there is now a 30 second safety window).
• Lowered the stun of Bog Lizards from 6 seconds to 4 seconds.
• Lowered the stun times of Forest Trolls from 8 seconds to 6 seconds.
• The daily "Threat to the Coille" now gives 3 Lampkin Totems instead of 1.
• The leaves of the big trees in Bevyn's Coille can no longer be collided with (players can't get stuck in them anymore).
Bug Fixes
• Fixed: stocking a village gather station would not appear to have any effect until you closed and opened the window.
• Quest Tracker count was sometimes off by one
• Fixed: Golem Lord Orger and Golem Lord Vash had really low hitpoints.
• Fixed: The pencil/paper sound with every gather is irritating. It also happens every time on the zone loading screen.
• Fixed issue causing generic objects (such as crafting stations, gather nodes, etc.) to have black nametags instead of white.
• Fixed bug causing subscription tooltip to not appear right and cause exception spam.
Changes
• We added a fancy new hand-drawn video for new players when they first enter Ethos Island! This takes the place of the flyby it would show previously.
• The camera was improved so that it does not jitter, it will rarely penetrate a wall, and it moves more smoothly now.
• NPCs with quests, COG supplies, and other NPCs with exclamations now have yellow name tag.
• Fixed some misspellings of Dijarra after complaints (threats, actually) from Dijarra
• Re-adjusted Rebirth XP Bonus Rates. NOTE: Since the patch has come out we have heard feedback and decided to rollback some of the changes. See Diet's post here for more information: (https://forum.villagersandheroes.com...l=1#post121597)
• Christmas Calendar is now turned off.
Misc.
Grinchta's Lair has been removed, and with it all Christmas accessories.
An added note of interest:
"Grinchta's Lair has been removed, and with it all Christmas accessories."
This last item on the list represents a change in how event items are treated, and will be applied to ALL event zones in the future. Grinchta's Lair was simply the first zone in which this policy takes effect.
From this point forward, all forms of unspent event currency will vanish from inventory when the event closes.
In most events there are two two forms of event currency.
1. Vendor exchange currency takes the form of an item that can be directly exchanged with vendors found within the event zone. The item has an assigned value and is traded (spent) in the same manner as game coin.
2. Collectible currency takes the form of items which form part of a greater collection which can be redeemed, once complete, with a collector in the event zone.
Event currency can no longer be carried over in your inventory from year to year. This includes collections which you may have completed, but have not redeemed.
This change only applies to forms of currency. Items which are won or purchased from event vendors are permanent. Timed buffs which are obtained in the same manner will remain in your inventory until their timer expires.
~LL